Sunday, 22 November 2009
Take 2:
After my diaster on thursday I have come up with a whole new idea. I have been home this weekend and today my 4 year old nephew was down. He had all my old race cars out and like usuall was making a mess. I then thought about racing toy cars for my pixilation. I love cars and car racing, I have been to silverstone and LOVED it! I love any film that has a car chase involved, i think i get that from my dad. so i was sat watching my nephew throwing the cars about and all of a sudden saw his lego box and i had a brainwave. I had come up with the idea to create a whole race track with lego people andall. I started making my track but then got delayed as my nephew then wanted to help... however 4 year olds dont exactly help. 3 hours later i had my track all set up i even pulled off all the wheels from lego cars to create tyre walls like they do in the Gand Prix. I have based my pixilation on the Grand Prix and had my dad help me as he has been to watch it many times and watches it every sunday without fail when its on. I have also placed a few crashes in there to make it interesting, after all theres no Formula 1 without a couple of crash scenes. Here are some videos i got my inspiration from:
Here is the line up and it also shows you the start of the race. This was filmed at the Formula 1 in China Shanghai in 2008.
To create the crashes in my pixilation, i used bluetack and wire, this held the cars in the position I wanted as they were flipping over and crashing. This was so much fun although it took me a good 4, 5 hours from when i started to make my track. I am getting a train back tomorow morning so I am hopefully going to put all my frames into Adobe professional after tomorrows lecture.
Here is the line up and it also shows you the start of the race. This was filmed at the Formula 1 in China Shanghai in 2008.
To create the crashes in my pixilation, i used bluetack and wire, this held the cars in the position I wanted as they were flipping over and crashing. This was so much fun although it took me a good 4, 5 hours from when i started to make my track. I am getting a train back tomorow morning so I am hopefully going to put all my frames into Adobe professional after tomorrows lecture.
Friday, 20 November 2009
Animation Over Time
I have been looking at animation over time, going from the first animation in 1906 'Humorous Phases of Funny Faces' to one of the most recent animations 'UP'. Animation has changed rapidly over time, and im very excited to see where we will be in 40 years time. Im not a fan of the 3D cinema at the moment, i havent warmed to it. The thought of having to sit wearing wierd glasses for 2 hours just dosent attract me. The first time I really noticed animation was when i watched Monsters INC. They managed to capture each strand of hair and the defination to me was the most amazing thing in the world. I have always loved animation however it was around the early 2000's when the animation really got my atention. I was yet to be amazed again when Wall-e appeared in the cinemas. It looks so real and although he cant talk, the animators and directors have really caught the emotions and its so easy to connect with the machine robot, sounds silly but its so clever. Here are quite a few images i have found to show you the extent animation has changed over time.
Cars 2 World Grand Prix Trailer!!!!
This is a bad video on my computer but i have seen it in high deff and the graphics looks amazing! Its due to come out in 2011 and i cant wait!
I have been to see UP in the cinema and although i thought the story was pretty boring untill the last 20 mins, the animation is incredible, there is so much detail in every movement. Here is the link the emdedding was dissabled:
http://www.youtube.com/watch?v=USpI6Jzl3No
Im my tutor this morning we were looking at each others blogs and we watched a trailor for the new EA Games Basketball Game... it was Fantastic! From where i was sat it looked real and at first i thought it was a film trailor untill the EA Games logo came up! They have personilised each player down to detailed tattoos, and even included sweat patches and muscle defination! Its more realistic than most animations! Here is the link from the video the guy in my tutor posted: (its amazing)
Thursday, 19 November 2009
WHAT A WASTE
I have just spent an hour and a half taking my photos for my pixilation and spent 2 hours before hand making my cars and my memory card has all of a sudden decided to wipe itself clean!!!! I now have to go and take all the pictures again and i was only half way through it in the first place and i also dont have pictures of my process through making the cars!!! I HATE CAMERAS! My flat mates are also fed up of doing it..... this is rubbish!!
My First Pixilation
Here is my first pixilation. Its not brilliant i have created it to test out the software and get used to using it. i will be taking photos for my finial pixilation tonight, which im really excited about. I found with this pixilation that it went really really fast and you couldent really see what was happening, so i slowed it down by 70 % and its still extremely fast. when i take the photos toninght i think i am going to make 3 replicas of each photo just so it it last longer. This may not work, however i think its worth a try because i really dont like the pace of this pixilation.
MY IDEA FOR MY SECOND PIXILATION
After watching a clip on youtube i got the idea of cardboard boxes... but turned into cars. I have two volunteers from my flat who agreed to help me out. The cars will start in a flat on the top floor and they will race down the stairs, and out the door, I am also considering having a road rage scene in the middle, but i will see how i get on.
Sunday, 15 November 2009
George Smith
I think George Smith's work is very abstract. In an article I read, he quotes "My style is abstract, sometimes too abstract for most people" but I love it and I love creating abstract work myslef. Although you have to know the limit otherwise it can just look too messy. George Smith describes it as "contrlled chaos- going insane whilst keeping it under controll" and I completley agree!
ALIEN REVISIONED
www.endeffect.com
ALIEN REVISIONED
www.endeffect.com
Phil McDarby
Phil McDarby is a very creative designer, he,s been workin in Graphics, 3D and Videogame design for about 10 years. Hes even set up his own games company called Vyro games. Im not a fan of fantasy but I love some of his works with dragons. I love the image below, which he created in photoshop, even tho im not a massive fan of dragons in art, there is something about this piece that I just love.
http://www.philmcdarby.com
The Amber Dragon’s Hoard
http://www.philmcdarby.com
Saturday, 14 November 2009
Tuesday, 10 November 2009
ahhhh my interactive narrative is taking me agessss, although im slowly getting there. I am ill at the moment, been given antibiotics therefore flat bound and cant go out and party :(... However its turning out to be a good thing because im getting soo much more work done! My interactive narrative is now lookin more like ... something, rather than a bunch of random drawings. I also need to start cracking on with my essay, which I am feeling more comfortable with since my tutor meeting last friday.
I have also realised listening to classical music is soo relaxing and makes it easier for me to work... although my flat mates think im a looser for playing it... I will turn them around, they will love it by the end of the term!
I have also realised listening to classical music is soo relaxing and makes it easier for me to work... although my flat mates think im a looser for playing it... I will turn them around, they will love it by the end of the term!
Monday, 9 November 2009
I had my first pixilation seminar on thursday, im really interested in animation so really looking forward to the rest of the three weeks. We all got put into groups and had to go and take roughly 350 photos which we will use to make animations with. We went out and took about 500 and had time for a cup of tea which we thought was really good, however when we got back to the room and our tutor looked at the photos, he realised we had taken some portrait and they all had to be landscape. This was my fault as the portrait ones I took... oops! However I didnt know we had to take them all landscape as he never told us and my classmates didnt think about it either. This is not the end of the world as I have plenty of time to go out and take my own, so tomorrow me and a couple of my classmates are going to take some more.
Monday, 2 November 2009
Sketches
Here are some of my beginging sketches that I was playing around with . I have drawn these to help my idea evolve in my head and to get a rough guide as to how long it was going to take me to draw out each scene. Suprisingly enough the walls/alleys have taken me the longest to draw, one taking me an hour! I was really pickey making sure every angle was right to make it look realistic. Ironically I have realised I am not realistically goin to get the project finished if I take an hour to draw a wall!!
Its all making sense now
I am feeling so much happier about this course now, as I am finially understanding the process of the projects and what exactly is expected of me. I also now understand a bit more about these blogs and what we are meant to be using them for. I have been so used to working in sketch books that I didnt ever think about using an online space for a sketchbook. I think it is quite a good idea however I think I still prefer to use sketchbooks the old fashioned way. Futher to my tutor meeting, I have realised I should be posting all my work on here throught out the whole project, rather than waiting untill I have finished certain parts before uploading them all, and I can now see why that is so important.
Here is my plan for my interactive narrative, I have sketched out a couple before hand however I ended up editing them throught the last couple weeks as more ideas came to me.
There are basically two main routes you can go down, however only one route works. throughout each routes there will be a couple choices they have to make and the other slides are just continous however the gamer will have to cpntroll that movement. This plan is not set instone, it may vary as i put my images together, and I may still come accorss some faults.
Here is my plan for my interactive narrative, I have sketched out a couple before hand however I ended up editing them throught the last couple weeks as more ideas came to me.
There are basically two main routes you can go down, however only one route works. throughout each routes there will be a couple choices they have to make and the other slides are just continous however the gamer will have to cpntroll that movement. This plan is not set instone, it may vary as i put my images together, and I may still come accorss some faults.
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